⛏️1.21.5 Gameplay Changes

🪄Rune Locales

The Great Runic Shift has fully transformed the following locales:

  • 💨Gusts: New locale - Aethryn, the Helm of Terados. Floating islands holding an old observatory. Once used for navigation, now only the Breezes call it home.

  • 💎Stones: New locale - Ruit, the Shimmering Grotto. A cave of geodes beneath a giant tree, with magical waters that empower the Silverfish within.

  • 🐝Vitality: New locale - Thriaechor, the Amber Eaves. The bees in this canopy of the great tree above Ruit do not take kindly to visitors!

The following locales are also affected by the Runic Shift:

  • ❄️Chills: Now housed in Skatheim, the Winter Bastion (previously the Mortus locale).

  • 🔥Cinders: Now home to Blazes instead of Wither Skeletons.

  • 💀Mortus: Now housed in Arkose, the Crimson Crypt (previously the Stones locale).

Additionally, the following changes are applied to all locales:

  • The base rune drop rate is increased from 3% to 5%.

  • The most difficult and frustrating locales have been toned down - lower stats, shorter levitation from Kuiper shulkers, and no Thorns on the Mystic Grove witches.

  • In exchange for the above, some locales have more spawners to make them harder to cheese.

    • Also note the Extinction changes in the Enchantments changelog, which reduces the ease of farming runes late game.

  • We hope this combines to make farming runes more enjoyable and less polarizing.

Luck

Now affects many areas of gameplay:

  • Increases the odds of high-value rolls from Bottom Feeder, Schrödinger’s Thumb, the boardwalk claw machine, and the Tip Jar charm.

  • Increases the activation odds of Hot Rod, Hands-On Learning, the Juniper Sprig charm, and the Runic Compass charm.

  • Increases the average drop count from Trawling, Tithing, Cultist bosses, and the Opulence Runic Tome spell.

  • Increases the chance of Rune and Gem drops in survival worlds and duping the Shiny Gold Coin.

  • Reduces the odds of hostile mob heads during whack-a-staff.

  • Increases the drop rate of heads. (This isn’t new, but stating it for visibility)

  • Increases the quality of fishing loot. (This is vanilla, but stating it for visibility)

💎Socketing

  • A new Gem of Favor has been added, granting +0.25 Luck per gem. These can be obtained in the same way as all standard stat gems.

  • Armor now only has 4 sockets. Gems are not buffed to compensate - this is an intentional nerf to give room for power in more interesting areas.

🔱Tridents

  • Can now be crafted using 3 Twinkling Sea Crystals, 1 Nautilus Shell, and 1 Prismarine Shard.

  • Riptide is now more compatible with other trident enchants, including Runecrafted ones, and so is now only exclusive with Loyalty.

  • Note that Loyalty tridents are already buffed to return if they fall into the void and generally return faster.

🛡️Shields

  • Shields can now parry by blocking <=0.3 seconds before a strike. Parrying an attack stuns the attacker, while parrying a projectile reflects it.

  • Shields can now bash by quickly double blocking, pushes enemies away in a radius in front of you.

  • Axe attacks now only disable shields for 1.6 seconds rather than 5.

  • We intend these changes to make shields more considerable as a primary accessory into the late game.

📝Miscellaneous

  • Applying splash or lingering potions to targets other than yourself now grants mcMMO Alchemy experience.

  • Projectiles now bypass invulnerability frames.

  • Stuns are a more present mechanic from various items and enchants. Stuns prevent the target from acting, but are broken if they take direct damage.

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💍1.21.5 Heirloom FAQ