⛏️1.21.5 Gameplay Changes
🪄Rune Locales
The Great Runic Shift has fully transformed the following locales:
💨Gusts: New locale - Aethryn, the Helm of Terados. Floating islands holding an old observatory. Once used for navigation, now only the Breezes call it home.
💎Stones: New locale - Ruit, the Shimmering Grotto. A cave of geodes beneath a giant tree, with magical waters that empower the Silverfish within.
🐝Vitality: New locale - Thriaechor, the Amber Eaves. The bees in this canopy of the great tree above Ruit do not take kindly to visitors!
The following locales are also affected by the Runic Shift:
❄️Chills: Now housed in Skatheim, the Winter Bastion (previously the Mortus locale).
🔥Cinders: Now home to Blazes instead of Wither Skeletons.
💀Mortus: Now housed in Arkose, the Crimson Crypt (previously the Stones locale).
Additionally, the following changes are applied to all locales:
The base rune drop rate is increased from 3% to 5%.
The most difficult and frustrating locales have been toned down - lower stats, shorter levitation from Kuiper shulkers, and no Thorns on the Mystic Grove witches.
In exchange for the above, some locales have more spawners to make them harder to cheese.
Also note the Extinction changes in the Enchantments changelog, which reduces the ease of farming runes late game.
We hope this combines to make farming runes more enjoyable and less polarizing.
✨Luck
Now affects many areas of gameplay:
Increases the odds of high-value rolls from Bottom Feeder, Schrödinger’s Thumb, the boardwalk claw machine, and the Tip Jar charm.
Increases the activation odds of Hot Rod, Hands-On Learning, the Juniper Sprig charm, and the Runic Compass charm.
Increases the average drop count from Trawling, Tithing, Cultist bosses, and the Opulence Runic Tome spell.
Increases the chance of Rune and Gem drops in survival worlds and duping the Shiny Gold Coin.
Reduces the odds of hostile mob heads during whack-a-staff.
Increases the drop rate of heads. (This isn’t new, but stating it for visibility)
Increases the quality of fishing loot. (This is vanilla, but stating it for visibility)
💎Socketing
A new Gem of Favor has been added, granting +0.25 Luck per gem. These can be obtained in the same way as all standard stat gems.
Armor now only has 4 sockets. Gems are not buffed to compensate - this is an intentional nerf to give room for power in more interesting areas.
🔱Tridents
Can now be crafted using 3 Twinkling Sea Crystals, 1 Nautilus Shell, and 1 Prismarine Shard.
Riptide is now more compatible with other trident enchants, including Runecrafted ones, and so is now only exclusive with Loyalty.
Note that Loyalty tridents are already buffed to return if they fall into the void and generally return faster.
🛡️Shields
Shields can now parry by blocking <=0.3 seconds before a strike. Parrying an attack stuns the attacker, while parrying a projectile reflects it.
Shields can now bash by quickly double blocking, pushes enemies away in a radius in front of you.
Axe attacks now only disable shields for 1.6 seconds rather than 5.
We intend these changes to make shields more considerable as a primary accessory into the late game.
📝Miscellaneous
Applying splash or lingering potions to targets other than yourself now grants mcMMO Alchemy experience.
Projectiles now bypass invulnerability frames.
Stuns are a more present mechanic from various items and enchants. Stuns prevent the target from acting, but are broken if they take direct damage.