Here you’ll find a log of all the changes made to the server.
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📖1.21.5 Enchantment Changes
🔧System
Many Runecrafted enchantments have been reworked, updated, or removed.
There are 5 new enchantments which we're revealing immediately ↓
There are 8 new curses which can be received from failed Runecrafts. These replace our previous 2 custom curses, and are mostly for fun, but some have potential use cases. These aren't listed here, but they (and the two vanilla curses) are viewable in the Lexicon for reference.
Some enchantment recipes have been updated to more modern standards.
🎉New
Ground Pound:
Replaces Feather Falling V. Reduces fall damage and allows double sneaking while airborne to slam down and deal radial damage. Exclusive with Feather Falling & Rocket Boosting.
Ragdoll:
Replaces Knockback III. Killing blows deals 3x knockback ignoring knockback resistance. Enemies hit by their body are stunned. Exclusive with Knockback.
Riposte:
Replaces Kinetic Battery. After a parry, your next attack automatically critically strikes.
Wire Cutters:
Port of Blast Protection V, which is reworked. Shears enchant which allows shearing explosive entities to “defuse” them. Exclusive with Mitosis & Tithing.
Kaleidoscope:
Now a spyglass enchant instead of a charm.
✨Reworked
All Chestplate "Aspects" have been renamed to “Avatars”, e.g. “Aspect of the Shulker” is now “Avatar of Shulkers”. This differentiates them from the DoT Aspects, and subjectively we feel it sounds cooler.
Battering Ram:
Bash (double block) to rapidly dash forward, pushing and stunning enemies you collide with.
Blast Protection:
Defuse mechanic replaced with an Absorption “blast shield” upon taking blast damage, granting knockback immunity and damage reduction while it holds.
Executioner:
Now a 1-level Looting mutual. Executes below 5% health and grants +200% head drop rates.
Fencing:
After attacking, you can double-tap a movement key to hop invulnerably in that direction.
Frost Walker:
Removed Runecrafted level III. Innately buffed to grant bonus speed on ice and snow blocks and convert powder snow to regular snow.
Hot Rod:
Sears some caught fish, doubling their restored hunger and sell price, and allows lava fishing for 2x sear chance.
Paradigm of Lust:
Enemies targeting a spouse are scorned, allowing you to leap strike them from afar, but if a spouse dies in combat, you wither away unless you enact reckless vengeance against their killer.
Paradigm of Greed:
You can form lifelong contracts with humanoid mobs using raw gold, but if ever you don't re-up a contractor, they betray you.
Paradigm of Sloth:
You can lumber, moving slower and gaining slow, massive attacks, but lumbering replaces sprinting.
Shockwave:
Renamed to Undertow. Now releases a radial wave from you which pushes away enemies.
Singularity:
Renamed to Snare. Now releases ropes which pull enemies towards the impact point.
Skewering:
Attacks gain range and pierce in a 3-prong cone, and throws bypass shields and pierce enemies. Pierced enemies are slowed.
Utility Belt:
Grants leggings a belt, a 9-slot item inventory. Shift right clicking them swaps the contents of their belt and your hotbar.
📝Adjusted
All changes are relative to current mechanics; unlisted = unchanged. Any very minor adjustments also unlisted. Use the Lexicon if you want every detail! ➕Buff, 🟰Neutral, ➖Nerf
➕Avatar of Bees:
Grants +1 block reach and prevents bees from targeting you.
➕Avatar of Ender Dragons:
Fires a dragon fireball instead of continuous dragon breath.
➕Avatar of Iron Golems:
Grants +2❤️ max health instead of bonus knockback.
➕Avatar of Shulkers:
Shell mode is now activated by sneak punching below you, grants knockback immunity, and only converts arrows to Shulker bullets.
➕Avatar of Slimes:
Replaced random slimes on damage with a split at 75%, 50%, and 25% health, spawning a slime which draws aggro.
➕Bane of Arthropods:
Always slows for the full duration (yes, it slows) and works against Shulkers (not new, but stating for visibility).
➕Blitz:
Max level reduced, III → II. Same strength at max level.
➕Bottom Feeder:
Pulls from a new scrap table with grab bag-style items.
➖Bounty Hunter:
Only rolls to spawn a bounty on-kill. Reduces AFK silver collecting, though can result in more bounties during active gameplay.
➖Chaining:
Nerfed chain range, 16 blocks → 12.
➕Eldritch Inclination:
Luck gained from void damage now stacks. Now causes Wardens to warn you 1 additional time before they spawn.
➖Extinction:
Can stack against any non-player entity. Damage against non-bosses capped to 5-10 ❤. Rune locale mobs now treated as unique entity types.
➕Fire Aspect:
Cuts healing of burning targets by 50%.
➕Flare:
Entities hit directly glow for 30 seconds.
➕Green Thumb:
Max level reduced, III → II. Same strength at max level.
➖Howling:
Attack speed per stack reduced, 10% → 5%. Offhand howl damage reduced, 37.5% → 25%.
➕Multishot:
Note that this enchant is buffed by projectiles bypassing iframes.
➕Paradigm of Vainglory:
Replaced cowering slow with +10% speed to reduce reliance on mobility/Envy. The key punishment is intended to be exiting combat, not the debuff.
➖Pestilence & Plague Aspect:
Spread is now delayed and only to the 1-3 closest enemies in range.
➕Riptide:
Now plays well with most enchants, and so is now only exclusive with Loyalty.
➕Rocket Boosting:
Max level reduced, III → II. Same strength at max level.
➖Schrödinger’s Thumb:
Max level increased, I → II. Same strength at max level.
➖Slingshot:
Can no longer store equipment.
➕Soul Speed:
Removed durability drain.
➕Sundering:
Now deals +1❤ attack damage, and stacks 3 times for 4❤ instead of 5 times for 3❤.
➕Sweeping Edge: Sweeps even when no target is hit directly.
❌Removed
Aspect of the Blaze:
Struggled to find a good home since losing Blaze pacifying, which we don't plan to readd.
Crucifying:
Doesn't see much use, nor is it worth the space.
Feather Falling V:
Replaced by Ground Pound, see above.
Frost Walker III:
Lava walking is better served by Striders. Vanilla enchant is now innately buffed, see above.
Haunted Bulwark:
Doesn't see much use or fit our modern ideals for shields.
Knockback III:
Replaced by Ragdoll, see above.
Lightning Rod:
Doesn't see much use or fit our modern ideals for shields.
Misanthropy:
Unnecessary now that Extinction works against any target.
Phantom Strike:
We're not fond of single-target DPS enchants competing with AoE ones.
Point Blank:
Fills an odd space as a bow enchant. Now better serviced by options like Valor Cerberus.
Rune Scented:
Replaced by the Valor Mark of the Cult.
Sapiovore:
Replaced by the Valor R.E.D. armor.
Shadow Shot:
We're not fond of single-target DPS enchants competing with AoE ones.
Swift Sneak IV:
Largely replaced by the Valor Umbral armor.
Overload:
Plagued by balance issues, only used in abuse cases.